Fighter Agents Whitepaper
  • 🔪Fighter Agents
  • The Start
    • 🎮Play to Earn
      • Earnings & ROI - Click to Play
    • 🧛How to get a Agent to start playing
    • 📦Buying and Opening Crates
    • 🎰Agents & Their Rarities
    • 🔫AGENTS Weapons & Accessories (SOON)
    • 🪂New Agents Recruitment System
      • Recruiter Tutorial
    • 💯NFT
    • 🍕Tokenomics
    • 🕐Roadmap
    • 💡Game Planning
    • 🎯GAMEPLAY ALPHA PREVIEWS
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  1. The Start

New Agents Recruitment System

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Last updated 3 years ago

In order to maintain an active market and a good amount of FGT Token burns, thus maintaining a healthy economy in the game, we decided to sell a very limited amount of NFTS per boxes only, this amount will be 2000 boxes only.

The creation of new characters will depend exclusively on the players, using 3 game resources, FGT token, Recruitment Barracks and Recruitment Agents.

Recruitment barracks will have limited pre-sales 1 time every 2 months and will work by bidding system, it is permanent and has no limit of uses.

You will also need a Recruitment Agent: the General.

He has 3 Rarities so far and each rarity will have a number of Agents that can be recruited from 3 to 6 agents, after he hits the limit, your general will retire and you will need another one to make more recruitments.

The generals will be sold in a special super limited box at launch, which will be re-released a few times when we see the need, you also get generals by merging agents.

One of the most profitable systems in the game will be the recruitment system which we are focused on doing something inspired and improved on axie infinity breeding system.

Difference between rarities :

  • SMALL BARRACK - Permanent, cost per recruit / breed = 500 FGT per Recruit

  • MEDIUM BARRACK - Permanent, cost per recruit / breed = 300 FGT per Recruit

  • Large BARRACK - Permanent, cost per recruit / breed = 100 FGT per Recruit

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